Uniform rectilinear Motion (URM). Formulas, properties, and examples
The online simulations of uniform rectilinear motion (URM) on this page teach you in a practical way what this motion is like, which despite its simplicity is of great importance for understanding other more complex types of motion. We will discover the URM formulas and look at some typical cases that serve as examples.
This Thematic Unit is part of our Physics collection

STEM OnLine mini dictionary
Constant Velocity
Rate of motion that does not change in magnitude (speed) or direction over time.
Displacement
Vector quantity that measures the change in position of an object from its initial point to its final point.
Frame of Reference
Set of conventions used by an observer to measure the position and motion of a body.
Initial Position
Exact location of an object at the moment its motion begins to be timed or studied.
Kinematics
Branch of mechanics that describes the motion of solid objects without considering the causes that produce it.
Speed
Scalar quantity representing the distance traveled per unit of time, without considering direction.
Trajectory
Imaginary line describing the set of all positions passed through by a moving body.
Uniform Motion
Displacement in which an object covers equal distances in equal times, maintaining a constant velocity.
What is Uniform Rectilinear Motion (URM)
Uniform rectilinear motion (URM) is a type of motion in which an object moves along a trajectory with a constant velocity. In other words, the velocity of the object does not vary with time throughout the motion. Uniform motion is a fundamental concept in physics and is used as a basis for understanding other, more complex types of motion.
Properties of Uniform Rectilinear Motion (URM)
In uniform motion, the velocity of the object remains unchanged at all times. This means that the acceleration is zero and therefore the object remains on a straight path at constant velocity. That is, the magnitude and direction of the velocity do not change.
Formulas for Uniform Rectilinear Motion (URM)
The URM formulas allow us to calculate the position, velocity, and time of a body moving in a straight line at a constant velocity. The main ones are:
Position formula
x = x0 + v⋅t
where,
x is the final position
x₀ is the initial position
v is the constant velocity
t is the elapsed time
This formula indicates that the final position is obtained by adding the displacement traveled in time to the initial position.
Velocity formula
v = d/t
where,
v is the constant velocity
d is the distance traveled
t is the time taken
The velocity in MRU is always constant, since there is no acceleration.
Time formula
t = d/v
where
t is the time
d is the distance traveled
v is the constant velocity
This allows us to calculate the time it takes for an object to travel a certain distance at a constant velocity.
Examples of Uniform Linear Motion (ULM)
To better understand Uniform Linear Motion (ULM), let’s look at some practical examples in which an object moves in a straight line at a constant speed.
Example 1: A car on a straight road
A car travels on a straight highway at a constant speed of 100 km/h. In 2 hours, it will have traveled:
d = v⋅t = 100⋅2 = 200 km
This case reflects URM because the speed does not change at any time.
Example 2: A high-speed train
A train travels at 300 km/h on a straight track. If it departs from station A and we want to calculate the time it takes to travel 600 km to station B:
t = d/v = 600/300 = 2 h
The train maintains a constant speed, so the MRU is satisfied.
Example 3: A runner on a track
An athlete runs on a straight track at 8 m/s. If after 50 seconds we want to know the distance traveled:
d = v⋅t = 8⋅50 = 400 m
The runner moves in a straight line without changing his pace, so it is also an MRU.
These online uniform motion simulations are very useful to understand this simple but important type of motion.

STEM OnLine mini dictionary
Constant Velocity
Rate of motion that does not change in magnitude (speed) or direction over time.
Displacement
Vector quantity that measures the change in position of an object from its initial point to its final point.
Frame of Reference
Set of conventions used by an observer to measure the position and motion of a body.
Initial Position
Exact location of an object at the moment its motion begins to be timed or studied.
Kinematics
Branch of mechanics that describes the motion of solid objects without considering the causes that produce it.
Speed
Scalar quantity representing the distance traveled per unit of time, without considering direction.
Trajectory
Imaginary line describing the set of all positions passed through by a moving body.
Uniform Motion
Displacement in which an object covers equal distances in equal times, maintaining a constant velocity.
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Simulations of uniform rectilinear motion (URM)
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Test your knowledge
What aspects make uniform motion a foundational model for understanding how objects move in physics?
How does the linear relationship between distance and time in uniform motion allow precise predictions of an object’s position?
If in real life there’s always friction, how can something actually move at a constant speed?
How can an object cover huge distances without speeding up, just by keeping the same pace?
Why is the graph of uniform motion always a straight line, and what does the slope tell me?
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